Features

What the operative wields, casts, prepares, and carries. The Equipment tab covers every weapon and armour-set passive in full. The other tabs are general overviews, enough to know what each system is and what it adds to a run.

Every weapon family and every armour set carries at least one passive ability that scales with the matching mastery. Each entry below shows the ability, the attributes the equipment scales with, the mastery scaling curve, and the practical strengths and weaknesses of the choice.

A short, light blade. The fastest weapon in the game (Weapon Speed 5) and the only one with a 3x critical multiplier. Range 1. Pairs naturally with stealth builds because every dagger attack from concealment is a guaranteed critical hit, and stealth kills with a dagger never break concealment.

VIOLENCE IS SILENCE

Dagger (1H)

Physical Crit Bonus:Every dagger attack carries a bonus to Physical Crit chance, applied on top of all other crit sources.
Executioner's Edge:Critical hits with a dagger deal 3x damage instead of the standard 2x. Combined with the crit chance bonus, this turns ordinary thrusts into reliable finishers.
Shadow Strike:Every attack made from stealth is a guaranteed critical hit. Kills made from stealth do not alert nearby enemies, so you can chain stealth takedowns without breaking concealment.
Dual Dagger Evasion:Wielding a dagger in each hand grants bonus Physical Evasion. The bonus stacks with other evasion sources and applies per-hand.
Scales with: DEX AGI 1H Melee

Scales with 1H Melee Mastery:

  • Bonus Physical Crit chance grows from +15% to +30%
  • Dual-wield Physical Evasion bonus grows from +10% to +25%

1H Melee Mastery LV 1 / 95

L1L25L50L75L95

Endpoints

  • Physical Crit chance bonus: +15% → +30%
  • Crit multiplier: 3.0x (fixed)
  • Dual-wield Physical Evasion: +10% → +25%

Pros

  • One-handed: free off-hand for a shield, a second weapon, or arrows
  • Fastest weapon in the game (Weapon Speed 5): more attacks per turn
  • Highest crit multiplier of any weapon (3x vs the standard 2x)
  • Guaranteed critical hits when attacking from stealth
  • Silent on stealth kills: chain takedowns without breaking concealment
  • Dual-wield grants stacking Physical Evasion (per-hand)
  • Trains 1H Melee Mastery; unlocks Combatant and Infiltrator skills

Cons

  • Lowest raw damage of any weapon family
  • Range 1 only: must close to melee range
  • Most synergies require an unbroken stealth state to maximise damage
  • Dual-wield evasion requires both daggers at the exact same level